Equal Play

prototype, education and learning, children and youth, Impact Incubator

A board game that enhances the social and learning ability of students with special education needs

 

Aiming to promote social integration, the venture will develop and produce a board game featuring multi-sensory stimulations to foster communication and interaction between students with special education needs (SEN) and other students.

The level of difficulty and playing method of the board game can be adjusted. Through the game, the social skills, cognitive ability and concentration of SEN students will be enhanced, whereas other students can have a better understanding of their peers. Youth volunteers will be recruited and trained as game facilitators.

Name of Organisation

SENMILY HK LMITED

Approved Funding Amount

HK$100,000

Funding Period (Status)

1 year and 6 months (Ended)

Impact/Outcomes

  • Developed five sets of beta version of board game and produced a total of 125 sets, of which 48 were sold
  • Recruited 20 young volunteers and provided six training workshops to them
  • Conducted board game workshops for 18 SEN and 18 other students in collaboration with two NGOs

Website

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