Mindpet

healthcare, children and youth, Innovator Farm

Interactive game facilitating early identification of students with mental distress

 

The venture will use an interactive raising simulation game to collect daily data on the mental health of primary school students, and use four prevention strategies (psycho-education, early identification, risk assessment and big data analysis) to identify students in distress, enabling schools to provide timely and preventive assistance and intervention, so as to improve students' mental wellness.

Name of Organisation

Voyage Psychological Services Limited

Approved Funding Amount

HK$300,000

Funding Period (Status)

1 year (Active)

Expected Impact

  • Complete the prototype of 1 interactive game application and conduct Alpha testing for at least 1 month
  • Complete the pilot programme with the participation of 3 primary schools, with a total of 600 students, 60 parents and 60 teachers

Milestones/Progress

(To be updated when available)

Website

www.healthymindhk.com/%E8%83%A1%E7%9A%9A%E5%BF%83%E5%A5%B3%E5%A3%AB